Paul Franklin specializes in turn the imaginary into reality . As the optic result supervisor for Batman Begins , The Dark Knight and now Inception , Franklin is well - versed in helping director like Christopher Nolan populate their cinematic worlds with large - than - life figurer - generated images .
However , in spite ofInception‘s lush , cathartic - bend essence , Franklin ’s piece of work on Nolan ’s cerebral sci - fi flick was surprisingly assess .
“ Some of the more spectacular imagery of the film – the street folding over in Paris , characters make architecture out of thin aviation – are VFX crack that we produce from a combination of live activity and copious amount of digital invigoration , ” Franklin told Wired.com in a speech sound consultation .

Wired.com spoke with Franklin about his experiences provision , crafting and polishing Inception ’s languorous visuals to influence with Nolan ’s fastidious blade of filmmaking .
( Spoiler alert : Minor plot points come after . )
Wired.com : Did most of your piece of work on Inception end up being CG - based ?

Paul Franklin : A lot of it was , but we used a illumination for a sequence featuring a giant , James Bond - like base out in the snow . At the closing of sequence , in true action - movie style , we blow it up . The bang-up thing about illumination is they give you this chaotic realness that digital has n’t quite get to yet . Using CG versions of complicated natural action like falling construction , explosions or certain lighting effects are all predetermine by the nature of the software and the ideas that went into it . In the effects world , there ’s still a mass of useful randomness in real - world physics .
Wired.com : How did you equilibrize Nolan ’s devotion to realism with the film ’s patent irreality ?
Franklin : That was the challenge on the VFX side . It was about remaining faithful to the “ reality ” that was shot on - laid and using effects to subtly crouch elements like physics , space and metre . For example , we have some large primed patch like a fight scene that ingest place in zero - g. We built sequences like that to be very fashionable , but not excessively conventionalize to blot out effects work . Due to the amount of light and eminent - contrast images in Inception , we were very much committed to the same high standard of photorealism that we held for Batman Begins and Dark Knight .

Wired.com : Surely that made some of the imposing illusions harder to pluck off . Which one present you the most trouble ?
Franklin : By far , Limbo City at the conclusion of the moving picture . Part of the challenge was that this was an effect that continually explicate during product . In the book , two characters wash up on a beach and await up at this unbelievable crumbling city . The city itself is unquestionably draw as architecture , but it ’s guess to look like a instinctive landform .
Again , this is very easy to picture in your mind , but getting to the realism of what that should bet like on film turned out to be a little more ambitious . We went through the normal design process of having artists construct concepts , and Chris put down out his ideal vision : Something glacial , with clear modernist architecture , but with glob of it breaking off into the ocean like icebergs .

For a foresighted metre we just could n’t get it veracious – we ’d finish up with something that looked like an iceberg version of Gotham City with water draw through it . So , what we came up with was a basic model of a glacier , and then one of the fashion designer at Double Negative come up with a political program that filled the candid spaces with modernist architectural closure . It was just a subject of methodically add in element like route , intersections and ravines until we ended up with this extremely complicated ( but organic - looking ) cityscape .
Wired.com : Richard King ( Inception ’s sound designer ) order he was able to pull a fortune of transcription cues fromdescriptions woven into the handwriting . Was it the same for VFX ?
Franklin : Sometimes . For something like the Paris - folding sequence the book basically said , “ Ariadne [ played by Ellen Page ] look down the street as it folds in on itself , organize a giant cube population . ” It reads as a great description , but it does n’t explain the unconscious process of how the elements transition into the end solution . So , in designing these effects we had to address a lot of the outlying questions : How does the lighting variety ? What happens to the hoi polloi walking and drive on the route ? Should it fold as if on a hinge ?

These conclusion set forth as conversations describing different idea , and then we decease through the process of get artists producing concept sketches . From there , we make unsmooth computer animations [ called previsualization ] to give us a working idea of what this one line of handwriting would appear like in movement . It ’s a very fast , interactive process .
Wired.com : How interactive are we talking ?
Franklin : Being able-bodied to previsualize and convert the placeholder animations on the fly ease up Chris insight on how to most efficiently dart the live elements for the greatest impact . In fact , there was one point later on in the production where Chris was walking around on location with my MacBook , directing Leonardo DiCaprio and Ellen Page ground off this canonic animation we ’d mocked up . It ended up being a very collaborative surroundings .

Wired.com : Collaboration pretend sense , but was there way for improvisation as well ?
Franklin : As a conductor , Chris wants you to convey your creativity to the party and offer something up . For example , there ’s a succession in Paris where Ariadne conjures up a nosepiece across the river Seine . That scene – and the effect it called for – was n’t originally part of the script . In scouting localisation , we come across this bridge with intricate iron archway , which head us to chatting about its harmonious pattern . We sort of came up with this mind of Ariadne building a bridge in an equally harmonious way – jump from opposite last in tandem bicycle until the building fit and completes itself in the middle . A mass of the VFX ideas for this plastic film follow from being at these positioning and incorporate some sort of observed reality .
Wired.com : At what peak in the production did the VFX work begin for you ?

Franklin : I was brought in right at the beginning . Christopher [ Nolan ] call me up and asked if I want to record the film . Of course , I had trek out to L.A. and translate it under close safeguard – they put me in a room on the Warner Bros. pot , locked the room access behind me , and had someone posted outside over the two - hr time limit I was allotted to read the book .
From there , Chris and I had on-going back - and - onward conversations about the scope and the VFX snap call for as we start the search for scoot locations .
Wired.com : With all this amazing imagery in Inception , did you spend a lot of clip waiting for things to render ?

Franklin : Actually , the visual impression fool count on Inception was about par with what we had on Batman Begins . We came in at about 500 shots , whereas Batman was about 620 . That ’s actually fairly minor when compared to some of today ’s visual effects epos , which can have something like 1,500 or 2,000 VFX shots . Our goal was to build on the existing reality that ’d already been film .
Wired.com : With Inception behind you , what ’s next ? Any Bible on the new Batman film in the work ?
Franklin : Nothing has been annunciate yet . It would be perfectly brilliant if I could work on it , but nothing has been set in Oliver Stone . I will say this though : After working with Chris and the fantastic gang , it would be great to reconnect and thrill everyone with another big film in a couple year ’s fourth dimension .

image courtesy Warner Bros. Pictures
Wired.com has been expanding the hive mind with technology , science and flake culture word since 1995 .
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