Good virtual reality is fall , but it is n’t here yet . That ’s disturbing . What if someone buys a meretricious smartphone adapter , has a bad experience , and writes off VR as a fad ? But Google , the troupe providing the cheesy answer of all — composition board — may have an answer . An resolution that require not strapping them to your top dog .
Starting today , Google will begin certifying some ofthese garish , crushed - quality VR smartphone adaptersunder a new “ Works With Google Cardboard ” enterprisingness . So if you corrupt a headset with the official “ Works With Google Cardboard ” sticker , the idea lead , you know you ’re getting a dear experience . Why ? Two reason .
First , Google is travel to slap a super - awesome QR code on each of these headsets that — once scanned with your Google Cardboard app — mechanically tells your phone how the headset ’s optics work , and mechanically line up games and apps to check . Any app built with the Cardboard SDK should work .

secondly , because what Google ’s asking in exchange for certification — and this is go to fathom unearthly — is that these headset DO NOT add up with complex controllers and DO NOT have a shoulder strap to keep them attached to your head .
Uh … would n’t you want a shoulder strap ? And would n’t a controller be prissy too ? Not necessarily , explains Google Cardboard product handler Andrew Nartker .
Early on , the Cardboard team discovered that the existing harvest of inertial detector you notice inside smartphones were n’t quite good enough to allow people to promptly change by reversal their head in virtual reality . ( by the way , that ’s why theSamsung Gear VRhas its own separate tracker faculty . ) The team found that if you take away the shoulder strap , people would of course keep Cardboard up to their face and turn their whole body rather of just their neck opening — which was easier for the sensors to process , and much less likely to make citizenry experience disorient .

That ’s why none of Google Cardboard ’s ironware pardner have straps . And if you ’re hold up a headset to your face , you wo n’t have special manus for a accountant anyhow .
Nartker says that decently now , Cardboard is stand for for “ bite - sizing VR experiences . ” Will that change ? He would n’t say , and he definitely would n’t comment on rumors that the Cardboard teamis secretly build a version of Android for virtual reality .
https://gizmodo.com/android-os-coming-to-virtual-reality-wsj-says-1689987132

I crowd severely . “ Is it sharpness - size of it because it needs to be , or is it bite - size because that ’s what citizenry need ? ” I ask .
“ Everybody ’s first experience in VR should be easy , something accessible , something well see , ” he says . Fair enough . Do n’t want to force too far , too fast .
But there are definite mark that Google wants to take it further . Today , the company ’s also announcing that it ’s larn Tilt Brush , the super awesome holodeck - same 3-D picture appwe triedwith Valve ’s excellent VR controllersback at GDC . How does that make any sensory faculty if you ca n’t use your paw to control a practical clash ?

Despite the Google aquisition , we understand Tilt Brush might still come to other platforms .
And Google ’s also acquiringa small-scale team from Trinity College Dublinwhich specializes in positional audio — another authoritative componentof more in advance practical reality .
Google ’s expand the Cardboard section of the Google Play app store to include new category , too , on the face of it in preparedness for a inundation of raw apps .

“ When the components are there , when the ecosystem is quick , when the content and drug user start to think of it that way … it ’s exciting to mean where we could take it , ” says Nartker .
connect with the writer at[email protect ] .
Google CardboardVirtual realitywearables

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