On Tuesday , the tenth book in Diane Duane ’s Young Wizards series was published . It is not for casual readers . It is really just for buff .
Games Wizards Play concerns a competition called “ the Invitational , ” which takes position every 11 years and is explicitly compared to a science fair , but with wizardry alternatively of scientific discipline . Nita , Kit , and Dairine are all set apart as mentor to ( slightly ) young wizards hoping to succeed a year ’s apprenticeship to the “ Planetary ” wizard .
As world- and universe - ending as the result of other volume have been , the focus on the Invitational in Games Wizards Play is a welcome respite . Duane expend it as a chance to explore the characters and how star in other families with other backgrounds run . It builds on the world of wizardry that ’s mostly on Earth , which is gracious and a good vehicle to give deepness to everything that ’s gone before .

Games Wizards Play brings back everyone and everything from the late nine novels . If there is a quality still alert , they warrant at least a citation . If there was a plot ribbon swing , it is n’t by the time this book enclose up . At over 600 page , this affair is a continuity bomb . Some serial publication are connected but loose to blame up or put down . This is not one of them .
It relies on reader knowing the past so much that I recommend re - reading at least the last few books before starting this one . It ’s been six years since A Wizard of Mars , and I did n’t remember enough of the details to get as much out of Games Wizards Play as I think I was presuppose to .
Since most of the first one-half of the book consists of excuse the projects the mentees are build up ( futzing with the Sunday and stopping earthquakes ) and the mentors making suggestions , there is a lot of clobber that is dense as hell . Duane has had this universe of discourse up and running for over 30 years , and it shows . How wizardry works , who has what power , what things should look like , the science of it all — everything is delimit in agonizing and somehow casual item . Which is fine , you ’re not really supposed to interpret it as much as you are suppose to to revel in the competence porn of our hero .

And that ’s the most square part of the Quran , character - wise . Even though a chunk of the book is devoted to Nita and Kit ’s newfound romantic feeling toward each other , the wages for devotee is the acknowledgement that our graphic symbol have grown into their wizardry so cleanly . Since the Young Wizards book are based on the thought the jr. you are , the more sinewy you are , mature into positions based on something other than raw power is a care . At the terminal of the day , Games Wizards Play impart lecturer with a sense that everyone is all right and where they are opine to be . It ’s not a hastily done epilog , but a fully realized journeying . Satisfying for fan , but not meant to stand by itself .
connect with the author at[email protect ] .
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