Typically , a Dungeons & Dragons adventure book of account is all aboutcreating a worldfor your heroes to go onepic campaigns — detail the vast configurations of post like Eberron orIcewind Dale , or setting up cities like Waterdeep or even the Magic : The Gatheringland of Ravnica . While its newest adventure revisits a classic D&D location , it ’s doing so to bring something new , and shorter , to the tabletop .
Today Wizards of the Coast announced the latest sourcebook for Dungeons & Dragons ’ Fifth Edition , Candlekeep Mysteries . name for the infamous magical library citadel on the Sword Coast , Candlekeep will work players and dungeon masters new lore and details to do their own adventures in and around one of the groovy imagination of knowledge in the Forgotten Realms . But that ’s not its core function : the whole premise of Candlekeep is not that party are run a risk in the famous placement , but visiting its fortress libraries and unveil knowledge to whisk themselves off on their own poor , whimsical adventures .
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Candlekeep Mysteries will ply 17 new risky venture for various party levels , many save by risky venture writers new to D&D. The full list of contributors can be see below , alongside the standard and substitute covers for the book , by Clint Cearley and Simen Meyer , severally :
Graeme Barber
Kelly Lynne D’Angelo

Alison Huang
Mark Hulmes
Jennifer Kretchmer

Daniel Kwan
Adam Lee
Ari Levitch

Sarah Madsen
Christopher Perkins
Michael Polkinghorn

Oh, Charlie.Screenshot: FXX
Taymoor Rehman
Derek Ruiz
Kienna Shaw

Brandes Stoddard
Amy Vorpahl
Toni Winslow - Brill

Although all connect by their connection to Candlekeep — in that the story of each adventure is envisioned as being written from one of the many tome the library trades in — each adventure is intend to be meet as a brusque , “ one - nip ” taradiddle to be completed in one or two academic term by a group of players , either as the stepping gemstone to larger - scale stories or an intermezzo in an ongoing campaign .
“ I got my start in D&D 35 years ago spell D&D adventures as a freelancer . The experience was very formative to me , and I ’ll always like the short risky venture data format , ” Chris Perkins , D&D ’s primary news report designer , told the press over a video call last week . “ So when an chance came up to do a production that would allow me to exploit with a bunch of other people on doing very much the same affair , I skip over at the opportunity . I get to out to various , tremendous gift — capital people I ’ve been wanting to shape with and had done great oeuvre — who have been terrific grace in the D&D community of interests — and I brought them together to each contribute . ”
Beyond its range of shortsighted escapade , Candlekeep will also provide desktop flavor and particularization for players to see more about the nominal fortress itself , and to give donjon masters the knoweldge they ’ll need to draw their band of keep dig bomber to a place of knowledge in the first place .

“ Candlekeep is a huge fort that perches on the conclusion of a ocean — it ’s this magically warded fort which holds the greatest trove of lore the Forgotten Realms has ever had , ” Perkins explained . “ It has exist since the earliest days of Faerun , it has come along in every variation of the secret plan in some way , shape , or human body — and I intend it ’s hard to run a Faerun political campaign and not have the Son ‘ Candlekeep ’ really come up — and a desire for the characters to actually go there , at some point . Because , if you have a doubt that ask to be answer , a puzzle to be work out , the best home to go to find the answer is this blank space . The other big matter about Candlekeep is it ’s eminently portable . you may take it and drop it fairly much sweeping in a movement ! ”
Candlekeep has been a plastic locating for many D&D pieces of traditional knowledge , from the tabletop to game like the beloved Baldur ’s Gate serial . Revisiting it as the frame gadget for a new series of escapade did n’t just give the chance to link up seventeen disparate escapade together thematically , but to revisit some old ducky , and fictional character link to Candlekeep , and flesh them out with statistics for Fifth Edition . “ When we were doing the write - up for Candlekeep , we become back into the chronicle and dug up some nuggets and brought them forth into Fifth Edition , ” Perkins added . “ One of Candlekeep ’s flighty features is this spook flying dragon who lives underneath the depository library . So , we land her back and determine her up in the book so that the reference can interact with her and learn things . put on they do n’t see red her and accrue quarry to her spiritual jaw . ”
“ [ Candlekeep ’s ] fundamentally the hub from which all these dangerous undertaking launch out from — or in some cases , take piazza in , and so , a DM needs to feel comfortable with this home , ” Perkins continue . “ You have to take the air them through it and show them what are all the uncanny things in it . ‘ Oh , there ’s this part you ca n’t get into because it ’s closed off to the public . ’ ‘ There ’s a magical ward that forbid creatures from fly over or into it — but it does n’t keep out birds . That ’s uncanny . Why did they do that ? Well , here ’s why … ’ That kind of affair . There was some earth to cover there , some mystery and mysteries we had to crack and reveal to the DM just so they ’d feel comfortable run adventures out of there . ”

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Not all adventures in D&D take stead in the Sword Coast , however , so while Candlekeep Mysteries devotes a lot of background selective information to its locale , it also cover fashion Dungeon Masters can integrate the setting into their own military campaign configurations and other locations in the Forgotten Realms ( and beyond ) . “ Some of it as simple as ‘ just scrub off this name and insert the name of an important NPC of your choice . ’ We have resume very quickly and in some detail who the movers and United Society of Believers in Christ’s Second Appearing of Candlekeep are , these are public figure that are customizable and can be plugged out and plugged in , ” Perkins pronounce of the al-Qur’an ’s advice to Dungeon Masters looking to tweak Mysteries ’ preferences for their crusade . “ But part of the trick is not key out it in so much particular item it becomes nailed to a finical effort background , and that was foremost on our mind . So , all the detail surrounding Candlekeep , they attempt to confine themselves enough that fora DM there ’s is n’t anything that ’s going to block you from taking it and dropping it somewhere else . ”
But as the name implies , Candlekeep Mysteries ’ master assumption is , well , enigma . Each of the poor risky venture found in the book — framed as a account book housed within Candlekeep ’s many - tiered library — is not necessarily centre on a unproblematic dungeon crawl or combat clash . Instead , they ’re mysteries for players to solve that do n’t necessarily have to rely on traditional effort complex body part and scenario ideas .

“ That was one of the challenges for the writer because the way it worked was , I gave them an instruction plane where you get to amount up with the name of the book of account [ their risky venture would be describe for ] , but you also have to come up with the mystery that tie in with that Quran and how that whodunit kicks off the adventure , ” Perkins added . “ It ’s a harder chore than you might guess . It ’s hard to total up with a mystery , for one thing , one that support on its own and is unparalleled . But then to make it open - terminate enough user can in reality play it , and ensure there ’s enough incentive to ensure they want to go on the adventure . That ’s a tall order . So that was a process ! ”
Candlekeep also has to attract to all sort of D&D players and groups — not just in footing of spirit level disparity , but groups count for either simple , introductory standalone risky venture , breaks from long - term movement , or a mix of something in between . “ Every escapade is a standalone , which means it does n’t connect to the other adventures , at all , ” Perkins allege of Candlekeep ’s body structure . “ But in a couple places , there are other chance for a DM to enter one of the other [ adventures ] . So through the path of the escapade , you may discover one of the other rule book [ from Candlekeep ’s library … but those are just sort of Easter egg level stuff , we want to make certain every adventure could be taken as its own thing and run . They could be [ part of a expectant drive together ] if the musician decide to cover Candlekeep as a hub , a spot they keep come back to . ”
Making space for multiple dangerous undertaking from Candlekeep to be connected also meant providing a serial of challenges — both in terms of the musician levels for which each adventure was most appropriate , but also a salmagundi of adventures that could emphasise different variety of encounter scenarios for D&D , from more storytelling - based adventures to ones driven by combat . “ We do know most of our DMs run to run adventures in the 1 - 10 [ player level ] stove , especially one to five , one to six , ” Perkins added . “ Special tutelage was taken to make certain when you ’re [ believe ] the escapade , that the downcast level adventures would be structurally simpler . Even the ones that are level specific , you might be able to flow them with a eminent or lower - level group . If it ’s mostly a role - play experience that localise less emphasis on fight . ”

He continued , “ fib from the Yawning Portal sort of inspired this because the success of that indicate there is a thirstiness for short adventure , that you’re able to never have too many good , brusk dangerous undertaking . peculiarly at the high-pitched level — and because we know most games are run at a low storey , we have somewhat underserved that need — so [ Candlekeep ] helps address that . ”
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For Perkins himself though , who has assist plan so much of Fifth Edition ’s huge adventures and configurations , the hazard for him to return to scant - form risky venture authorship was a call back to his former days of working in the world of D&D , a life history forged in the pages of the beloved tabletop cartridge clip Dungeon .

“ It was a joyous experience for me , ” Perkins said of not just pen a new adventure for Candlekeep Mysteries , but helping some new natural endowment come to risky venture writing for the first prison term through the Holy Writ . “ It brought back memories of working on Dungeon Magazine back in the twenty-four hours . It was pretty much the exact same matter : Somebody comes to you with an idea , and I ’m just using my experience with the rules and account of the game to try out to help them shape that into something I know will serve the needs of the dm — and hoping to help oneself them close any logic hole I detect or aid them twist an idea slimly to make it more useful to DMs . ”
“ I cerebrate that it ’s like bringing in a consultant to aid decorate your house . You have an idea of what you want to do and then the advisor aid encourage you to think of all the options and find the theme a bit . And peradventure something to even put up on a bulwark , ” he said .
Perkins handed over the stage ( well , computing machine screen door ) to three of the writers from Candlekeep Mysteries to discuss their own glide slope and experiences of write D&D adventures : manufacturer , tabletop gamer , and disablement counsel Jennifer Kretchmer ; game designer Taymoor Rehman ; and comedian , master of ceremonies , and Dungeon Master Amy Vorpahl , to discuss their experience writing for a tabletop plot that they ’ve all been familiar with on the other side of the tabletop for much of their life . Kretchmer complain things off , introducing us to her story , The Canopic Being — a secret involving the Tashalar swop city Tashlua , and a spree of mysterious organ transplant . For Kretchmer , approaching D&D as a writer rather than as her usual Dungeon Master ego , part of the biggest challenge was the constraints of work in a one - shot scale , where adventures ca n’t be more than 10 - 15 page long .

“ There were a flock of notes coming back—‘This will not suit , this is too much . ’ And you ’re going , ‘ No , no , I can totally make it put to work ! ’ And then you start write and you ’re like , ‘ I ’ve start out through one idea of the seven things I wanted to do and I ’m out of space ! ’ , ” Kretchmer laugh . “ So that was a real learnedness process — going from being a DM who shape in her own style , and has her own shorthand , to working in a format that is blend to be accessible to anyone who is trying to run your adventure , trying to convert from your psyche to a brain that mold for everyone . ”
Kretchmer ’s character in her D&D adventures as both player and a DM provided a challenge when she found herself having to compose from the position of the sourcebooks she was typically reading for her own games . “ I ’m so used to seeing and recitation , but for some reason , actually doing that writing is so much more difficult . So there was a long determine curve on that , for me , of translating things into the data format and go ‘ OK , this has to be written in this way … ’ because that ’s just the way … multitude who do n’t mean , who do n’t organize their report the same way , border on their tale or their role the same elbow room I do , need this selective information , which to me would be instinctual , ” Kretchmer said of her early writing process . “ But it ’s got to all be there so mass can dig out into it and make it their own , and you also desire that flexibility to be workable for any political party . ordinarily , when you ’re writing your own stories you ’re working with the characters you have , whereas with this , you’re able to have a completely evil party , you’re able to have a party of all rogues , and you need to ensure the fib works for all of those unlike grouping . ”
The Canopic Being is a donjon crawler adventure , which make another interesting job for Kretchmer : she on the spur of the moment found herself not just an adventure writer , but a mapping designer . “ I have existent problems with ocular - spatial processing . My brain just does not go very well with that type of stimulus . So , I was trying to design my map . I have a multi - land dungeon , [ and ] one of the eminence Chirs gave me was ‘ make it non - linear . ’ I put in a stack of oeuvre , but I was really struggling with the top - down design . So I would endeavor to draw off it on a power grid and I could not get it into my mental capacity , ” Kretchmer explained .
“ finally , I take my laundry rack and publish out the name of each of the way [ in my dungeon ] , and took target that were approximately the scurf of things in my way and tied it like the It ’s Always cheery in Philadelphia meme — I tied drawstring to represent hall , to verify everything actually relate on levels . And it sit in my sustenance room , as I was writing ! I think I find out I could describe mapping if I worked in isometric , which is the three - quarters point of view , where you ’re catch the erect scale leaf as well as the horizontal . But it make me actually make a 3D example in gild to recognize that about myself . So I learned so much about my own dungeon design process . ”
apart from a tortuous - turny dungeon for gamers to have the best , Kretchmer made sure her risky venture also let in elements near and good to her heart recommend for theatrical of disability within D&D , and making tabletop outer space that felt welcome for players to play character that themselves require approachable spaces . A wheelchair user herself — and a braggart fan of player - created D&D homebrews likeSara Thompson ’s combat wheelchair — Kretchmer did n’t just put in the work to make her esoteric donjon map body of work for the story , but be completely accessible to all kind of adventures .
“ I made it well-off on myself . I made it accessible , too , so , it ’s full of ramps and elevators which are mention in the Dungeon Master ’s Guide , ” Kretchmer noted . “ These are not something newfangled to tabletop gaming or D&D , but it was important to make accessibility part of my dungeons as a wheelchair substance abuser . I require people to see themselves represented in - game . We have the ability in fantasy to think things , we do n’t have to pay to make those accommodation . This is something we can imagine in our brainiac and it ’s there . ”
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Next up was Taymoor Rehman , who wrote Zikran ’s Zephyrean Tome for Candlekeep — a journey that actually saw him go from intern for Wizards of the Coast ’s D&D squad to actually becoming a full - fourth dimension designer and writer during the process of spell the adventure . “ I get to be on the D&D web squad now ! ” Rehman rejoiced . “ It was the exclusive cognitive process . I was an intern when I first talked to Chris about Microwave [ D&D ’s interior codename for Candlekeep ] , and then undertake the company to full clip . I got to see the playscript from theme to impress . see every stone’s throw has been awe-inspiring . ”
Like Kretchmer , Rehman ’s experience write an risky venture instead of just act it was a challenge at first . “ Writing an risky venture , something I read all the meter , it ’s a language I understand but do n’t speak , ” Rehman said of the process . “ I ’ve get down to figure out how to put it on paper . And then the mystery angle , as well … you’re write for this nebulose company that plays the game . You do n’t know who they are , how their day ’s been . You got ta make certain anyone can plunk it up and have a salutary time . ”
Zikran ’s Zephyrean Tome has a dewy-eyed assumption , but can automatically extend adventurers a very interesting path to go on . But Rehman was most intrigued about bringing the mythology of real - living religion and mythos around djinn and genies into the context of D&D ’s phantasy world . “ I have a soft spot for djinny , ” he explain . “ They play a strong function in Muslim mythology , which I have an interest in . So I think , ‘ I ’ll make a genie fib … ’ there ’s a lot of depth to djinn and djinny characters in mythology , and unfortunately , you do n’t get to see a lot of it [ in D&D ] . The Aladdin story is middling much the most vulgar thing , and D&D has this tremendous take of them being elemental Lord or just denizens , and that ’s a wonderful direction to see mythology and innovative gaming sports meeting . I want to give them the depth that it ’s a person . It ’s a genie , but it ’s a person . you may riff with that . ”
flip with the genie you encounter in Zikran ’s is what makes it so automatically interesting : by the end of the adventure , your party could have a mythic being as their best bud . “ You receive a djinn entrap in one of the books of Candlekeep who ask you ‘ Please , unloosen me , ’ and offers you a wish , ” Rehman said of the premise . “ But , as every dependable risky venture has a wrench , you’re able to salve the djinn , there ’s a bunch of coolheaded localisation you’re able to go to , you follow his malefic former captain , and at the ending , you’re able to get that regard or the djinn can be your friend . And you may have a jinnee fellow traveler that occur with you on your adventures — which can be in this book or not ! The companionship angle I want to make indisputable I kept . Because adventures are coolheaded , mint of atomic number 79 are fun , but — and this is silly — it ’s the booster you made along the way of life , correct ? ”
The Genie itself , considering its potential to be a long - operate prospect of your adventures beyond Candlekeep , was a large focus for Rehman to get correct as a personality for Dungeon Masters to inhabit , especially if they become a retentive - terminal figure companion .
“ The genie make out how powerful he is . But also he has utterly no ability to change his destiny . So , he need your help . It ’s the wonderful back - and - forth of ‘ I am this muscular noble animate being , I have my pride , my sentience of ego — but I need your aid , ’ ” Rehman said . “ I hear to include characters like that , that masses would enjoy . I have a dragon in my dangerous undertaking , with this beautiful crown . He love boats . I like giving those detail to role — someone to talk to . ” But it also entail there was a creative surprisal to Rehman ’s piece of writing process . “ The unexpected is what keeps me feeling serious about D&D , the originative , ” he concluded . “ I do n’t have it away what ’s going to happen , you do n’t have it off what ’s going to happen . allow ’s figure it out ! That ’s a tremendous affair to have in your back pocket . ”
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The third adventure we were previewed marked a in spades different tone . Amy Vorpahl ’s Kandlekeep Dekonstruktion is one of the few adventures in Candlekeep that actually takes place within the depository library itself .
“ This adventure is about a stolen playscript that leads the adventurers to a tower in Candlekeep that ’s more than it seems . Basically , the players will have to consider with a potential scourge to the actual Candlekeep library , itself , ” Vorpahl explained . “ The book [ adventurers are ] deal with is a pattern for the architecture of Candlekeep , so it establish the decimetre license to create more maps and thing like that from the entire library , itself . It just give you some selective information about what Candlekeep really is , and how it was constructed in the beginning . ”
Vorpahl ’s desktop as a funniness author also means that Dekonstruktion wager with tone in ways other escapade in Candlekeep Mysteries do n’t . “ I was so inspire by the … they give us a legal brief on what Candlekeep was , and the Forgotten Realms and the Immigration and Naturalization Service - and - out of it were so inspiring to me . To me , it was very , very fun to plan an adventure inside this fort , really , and then mire it up , put my stank on it , ” she joked . “ My stylus of escapade , in general , are kind of forged in the fires of one - lining and giddiness — and like , galvanise with a fart joke here and there . [ Dekonstruktion ’s ] not quite that extreme , we ’ll have the DM have their own take on it , but it ’s definitely a quirky take on what the Candlekeep could be . ”
Vorpahl ’s experience writing D&D instead of just playing it was similar to Rehman and Kretchmer ’s , a unconscious process of discover just how to write a secret plan she has played for years . “ I only pitched [ Chris ] one thing that was my favorite , and he articulate yes to it , so that was expectant , ” Vorpahl suppose of the experience . “ But from first draft to second order of payment , we got a 20 - Thomas Nelson Page initialise pathfinder on how to publish a D&D adventure . I really cogitate I had take it five times but I pay off corrections back on every single sentence , which means he went word - by - Book , line - by - line of business , and interpret it … which is very salutary . I have dueling thoughts about this . It was amazing because a lot of the changes were entirely accessible and fixable , I know just what to do … and then , it was a little disappointing he translate it with such a okay - tooth cockscomb because I had also judge to sneak in an NPC called Dognuts . ”
“ [ The note ] was believably something to the effect of , ‘ I love this , we ca n’t do it , ’ ” Perkins interjected .
“ No , it was n’t , ” Vorpahl rebuked . “ This was the banknote : ‘ Dognuts ? ’ ”
The author did manage to sneak some precious new critter into Dekonstruktion . “ They ’re call Skitterwidgets , and they ’re mechanical constructs that skitter around and look like widgets , ” Vorpahl added . “ They ’re not dog - sized , they ’re adorable , period of tone . And they have little babies called Kittiewidgets which exit back - and - forth between being non - scrapper [ and enemy encounters ] , so yes , you’re able to in fact wipe out the kids . Construct babies ! ”
Perkins was warm to note that Kandlekeep Dekonstruktion attend to as a palette cleaner in Candlekeep ’s raiment of adventures . “ The best part is , it sits flop in the midsection of the account book , so there are a number of adventures you register before it that are compelling , but chilling , or leading you to black and foreboding places , ” he added . “ Then there ’s this thing in the center … then there ’s another bunch of adventure after it , but right in the middle is this experience where you ’re just going ‘ What ? ’ ”
“ You have to set the smell before you completely break the tone , ” Vorpahl concluded .
Setting that musical note in Candlekeep was part of the learning experience these author portion out — especially as people who already recreate a lot of D&D before even contemplating actually writing for it . “ The things that you have playfulness with as you ’re make are often the good thing in your oeuvre , ” Kretchmer order of her experience . “ I think that was a huge piece of it , for me , and just slant into your own imagination . Letting yourself just come up with the most flaky ideas . And you’re able to always twin back but … if you let yourself run wild with creativity and whatever is fun and silly and entertaining or scary or flakey , it can turn into something really particular . The authorship of D&D is very dissimilar from the run of D&D. There is this technical acquirement of writing risky venture that is very , very unlike from the creative and technical skill of DMing adventures , or playing . ”
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“ The advice Chris give me at the terminal of my internship was , ‘ If you want to write D&D , play a lot of D&D , ’ ” Rehman added . “ Which I did — I begin three different group — it does authentically help . When you ’re write , when you ’re already battling the technical stuff , ensure all the rules shape knowing what a D&D adventure is and internalizing that as much as possible really help . , Because you get to this place , ‘ What ’s going to be coolheaded here ? ” A flying dragon would be rad . Let ’s sample that , ’ and making that convulsion . All the technical stuff builds itself around [ saying ] ‘ This would be cool … ’ the more you expose yourself to the system , the more it builds itself . Not that it ’s prosperous , you still have to follow it up . But you may start to see what it ’s going to reckon like . It ’s an incredibly valuable attainment . ”
“ The way I come near it was , ‘ Oh , a mystery — that ’s go to be really tough , ’ ” Vorpahl enunciate of approaching her fib . “ But then I realized , when I run a plot , there ’s always a closed book just by nature of not telling my players everything . So , I just kind of thought from the ending backward , ‘ What ’s the biggest thing in this environment that I do n’t want to recount my musician as long as potential ? ’ And make them work toward , ‘ I ca n’t aid it , they figured it out . ’ puzzle out back that way , it kind of was the simple twist or clitoris I require to fight . That made the ease of writing the midsection , the actual adventure , kind of easy . ”
Even though he ’s been writing , acting , and dungeon control his way through the Forgotten Realms and beyond for decades of his life , Candlekeep provided Perkins a surprising amount of view as he helped bring together such a prominent and varied plaster cast of writers . “ I opine that what I take through this process is that short dangerous undertaking are , in some ways , harder to pull off than longer adventures , because you ’ve get this inexcusable restraint of space , ” he said . “ I think that this experience remind me of that . But the other thing I learned to do is that , expect someone to write a mystery is a challenge , and it takes time to snap that freak because you do n’t know how it ’s run to play . ”
The act of play these risky venture during the institution process was also something Perkins would take move forward into Fifth Edition ’s future tense . “ When I read the playtest feedback [ for Candlekeep ] , people get laid the varieties of the escapade and they gave expectant advice for how to smooth out some of the wrinkles . [ That ’s ] the other matter I check from this experience is how important playtesting is , ” Perkins concluded . “ We all dominate things , and the more eye , the more mass in reality head for the hills through things — that data they give you is so of import because they ’ve really playact it . They ’ve run it for their groups . They ’re telling you something you did n’t know before . And you ca n’t get that data any other manner . ”
“ It does n’t aid to playtest an adventure yourself , because you will automatically fill in holes as you run it . But as soon as you give it to somebody else to run , what they tell you is very significant for informing your ontogenesis as a writer , and as a developer . That ’s why playtesting has been so important for Fifth Edition and for us . My gravid takeaway is , if I was to go through this mental process again , I would build sentence in to sour their tale over to a friend , have them run it , and then have them give feedback , and give them a luck to receive that playtest feedback loop for themselves . I suppose it ’s so important . ”
Candlekeep Mysteries will be available on March 16 , 2021 , and isavailable to pre - ordernow .
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